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Joints are parts of your Tori that controls his movements. All joints have four different modes that tell them how to
Joint

A shoulder joint in the mode "hold".

move. A damaged joint cannot change modes.

Joint ModesEdit

Relax - A relaxed joint will move freely, with the body as it goes.

Hold - A holding joint will try not to move unless forced.

Extend - An extending joint will move the joint depending on the joint.

Contract - A contracting joint will move the joint depending on the joint.

Raise - Raise is a special mode for the shoulders in the place of extend, that raises the shoulder.

Lower - Lower is a special mode for the shoulders in the place of contract, that lowers the shoulder.

Right rotating - Right rotating is a special mode for the chest in the place of extend, that rotates the chest to the right.

Left rotating - Left rotating is a special mode for the chest in the place of contract, that rotates the chest to the left.

Right bending - Right bending is a special mode for the lumbar in the place of extend, that rotates the lumbar to the right.

Left bending - Left bending is a special mode for the lumbar in the place of contract, that rotates the lumbar to the left.

Damaged Joint ModesEdit

When a joint is damaged it cannot change modes and is unable to move at the players command, a damaged joint has two modes:

Fractured - A fractured joint is blue in appearance and cannot move. Fractured joints always appear to be in the relaxed state, but can move more freely than normal relaxed joints.

Dismembered - A dismembered joint is red in appearance and spews blood, and the joint is not attached to the Tori's body, this joint cannot move. Upon a joint being dismembered, the victim will completely enter a relaxed state until moved by the player.

List of jointsEdit

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