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Joints are parts of your Tori that controls his movements. All joints have four different modes that tell them how to

Joint

A shoulder joint in the mode "hold".

move. A damaged joint cannot change modes.

Joint Modes[]

Relax - A relaxed joint will move freely, with the body as it goes.

Hold - A holding joint will try not to move unless forced.

Extend - An extending joint will move the joint depending on the joint.

Contract - A contracting joint will move the joint depending on the joint.

Raise - Raise is a special mode for the shoulders in the place of extend, that raises the shoulder.

Lower - Lower is a special mode for the shoulders in the place of contract, that lowers the shoulder.

Right rotating - Right rotating is a special mode for the chest in the place of extend, that rotates the chest to the right.

Left rotating - Left rotating is a special mode for the chest in the place of contract, that rotates the chest to the left.

Right bending - Right bending is a special mode for the lumbar in the place of extend, that rotates the lumbar to the right.

Left bending - Left bending is a special mode for the lumbar in the place of contract, that rotates the lumbar to the left.

Damaged Joint Modes[]

When a joint is damaged it cannot change modes and is unable to move at the players command, a damaged joint has two modes:

Fractured - A fractured joint is blue in appearance and cannot move. Fractured joints always appear to be in the relaxed state, but can move more freely than normal relaxed joints.

Dismembered - A dismembered joint is red in appearance and spews blood, and the joint is not attached to the Tori's body, this joint cannot move. Upon a joint being dismembered, the victim will completely enter a relaxed state until moved by the player.

List of joints[]

Neck[]

The neck is a joint, It's connected to the base of the head head.

It has four fuctions:

  • relax
  • hold
  • contract
  • extend

Chest[]

The chest is a joint.

It has four functions:

  • Relax
  • Hold
  • Right Rotating
  • Left Rotating

Lumbar[]

The lumbar is a joint.

It has four functions:

  • Relax
  • Hold
  • Right Bending
  • Left Bending

Abs[]

The abs is one of the joints it sits between the Lumbar and the left and right Glute. It controls whether the torso leans forward or leans back.

It have four functions:

  • Relax
  • Hold
  • Extend
  • Contract

Pecs[]

The pecs are joints.

They have got four functions:

  • Relax
  • Hold

Shoulders[]

The shoulders are joints.

It has two special functions:

Raising and Lowering.

Elbows[]

Th elbows are joints, between the Shoulder and Wrist. They control whether the arms are bent or straight.

They have four functions:

  • Relax
  • Hold
  • Extend
  • Contract

Wrists[]

The wrists are joints.

It is also one of the most influential joints in the game that has an impact on how your move will affect your opponent aside from the shoulder, the changing of wrist functions is very important while the opponent is being grabbed.

Features

  • Contract
  • Extend
  • Hold
  • Relax

Glutes[]

The glutes are joints which can be held relaxed extended or contracted. It is often used in executing kicks.

Hips[]

The hips are joints.

Knees[]

The knee is used alot in games. It can be contracted, extended(used to lock in better then holding), held and relaxed.

Ankles[]

The ankles are joints.

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